"While NeverDead might sound like a generic title for an action/horror game, it's actually very appropriate. You're Bryce,
a demon hunter who was made immortal by demons some 500 years ago. You now spend your days working for some government agency
or other hunting the type of chap who made you immortal. Your equipment consists of a sword and a gun for each fist. Oh, and
a bad attitude, complete with a healthy disrespect for authority, obv. So it is that you skip off into the modern world to
do some demon-fighting. The catch - the unique selling point - is the fact that you can't die. At a glance, this looks
like a recipe for a game that's too easy. Except, of course, you can't really die in any game these days. In the absence
of death, you're faced with dismemberment and the occasional trip to a demon's belly for all eternity. The dismemberment tends
to happen quite a lot. Take too big a hit from an enemy and you'll lose anything from an arm right through to your entire
body. After a maiming you can choose to either recover your lost body parts by combat-rolling into them or stick it out until
your health regenerates and you can respawn replacement parts. Lose a single arm and you're reduced to single-handed gunplay.
Lose your entire body and you're left controlling a rolling head. It's novel, kind of fun and leads to some interesting gameplay
mechanics. For example, if there's a locked door to get around you might rip off your head and lob it into an open vent,
roll through the system to the other end then burp a new body out of your neck. Alternatively, when faced with an enemy that's
protecting its weak spot you might feed it your arm, gun still in-hand, then start shooting it up from the inside. You
can also happily do things like set yourself on fire or charge up with electricity - talents that become pretty useful when
you purchase abilities such as firing flaming bullets. It turns out there are more uses for immortality than just seeing
how/if Coronation Street eventually ends!"